#pragma once
// -------------------------------------------------
// BlinKit - BlinKit Library
// -------------------------------------------------
//   File Name: FileList.h
// Description: FileList Class
//      Author: Ziming Li
//     Created: 2022-03-02
// -------------------------------------------------
// Copyright (C) 2022 MingYang Software Technology.
// -------------------------------------------------

/*
 * Copyright (C) 2008 Apple Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef FileList_h
#define FileList_h

#include "blinkit/blink/renderer/bindings/core/script_wrappable.h"
#include "blinkit/blink/renderer/core/fileapi/File.h"
#include "blinkit/blink/renderer/wtf/PassRefPtr.h"
#include "blinkit/blink/renderer/wtf/RefCounted.h"
#include "blinkit/blink/renderer/wtf/RefPtr.h"
#include "blinkit/blink/renderer/wtf/Vector.h"

namespace blink {

class FileList final : public GarbageCollected<FileList>, public ScriptWrappable
{
    DEFINE_WRAPPERTYPEINFO();
public:
    static FileList* create()
    {
        return new FileList;
    }

    unsigned length() const { return m_files.size(); }
    File* item(unsigned index) const;

    bool isEmpty() const { return m_files.isEmpty(); }
    void clear() { m_files.clear(); }
    void append(File* file) { m_files.append(file); }
    Vector<String> pathsForUserVisibleFiles() const;

    DECLARE_TRACE();

private:
    FileList();

    HeapVector<Member<File>> m_files;
};

} // namespace blink

#endif // FileList_h
